![]() But this appears to be a solid initial effort, rather than a quirky, half-baked port like sports fans are accustomed to seeing on Nintendo platforms.Multi-platform development sits at the heart of the way games are made today, with code and assets shared across multiple platforms - and this puts Nintendo Switch in a difficult position. Only time - and sales - will tell whether FIFA 18 on the Switch is a one-off title or the first entry in an annual release schedule. You’ll also be able to play with two Joy-Cons in your hands, or just one held sideways. We first played in docked mode with a Switch Pro Controller, and then took the unit into our hands to play with the Joy-Con pads on either side of the screen. Electronic ArtsįIFA 18 is at least generous with control options on the Switch. You can play FIFA 18 on the Switch with a single Joy-Con held sideways. The maximum on the Switch is only four players. Online play is, however, much more limited than in the PC/PS4/Xbox One versions, which support full 11-on-11 matches (i.e., 22 human players). Switch Kick-Off lets you instantly jump into a solo or local multiplayer match. Two consoles can connect locally or online for Local Seasons, allowing up to four people to compete in a five-match sequence. In addition, Switch owners will have a few exclusive modes designed specifically for Nintendo’s unique platform. Solo and online versions of FUT Seasons, FUT Icons like Ronaldo Nazário - a new feature this year - as well as live updates and the full transfer market will all be available on the Switch. Yes, you’ll be able to buy and open card packs on a plane (assuming the Wi-Fi works). Otherwise, FIFA 18 on Switch will have the modes that FIFA fans are no doubt interested in, led by FIFA Ultimate Team. The company’s description says players will be able to “take control of a club as a player or manager and steer your club to victory over multiple seasons.” The Switch version of FIFA 18 will also include a career mode, although EA isn’t explicitly referring to it as “Be a Pro,” which gives us pause. Both elements were well-received - a second “season” of the tale, The Journey: Hunter Returns, is featured in FIFA 18 - but without Frostbite, it’s impossible for the story mode to exist in the Switch version of the game.įIFA 18 trailer confirms Switch version will be a lesser product (update)įIFA 17 did offer the series’ traditional single-player career mode, Be a Pro, for people who weren’t interested in Hunter’s story. The change delivered a significant graphical upgrade and allowed EA Vancouver to introduce FIFA’s first story mode, The Journey. For FIFA 17 last year, developer EA Vancouver transitioned the long-running series to EA DICE’s Frostbite engine. The biggest missing component of the modern FIFA experience is the game engine. ![]() The game certainly looks better than the PlayStation 3 and Xbox 360 versions, with the players’ detailed uniforms being a particular highlight. ![]() We were also impressed by the visuals, whether playing on a TV or with the Switch in our hands. Most importantly, the engine manages to deliver action at 60 frames per second, with resolutions of 1080p when the Switch is docked and 720p when undocked. It doesn’t quite feel as up to date as FIFA 17, but the developers were able to include some of the latest gameplay features, like this year’s new crossing system. How will the Nintendo Switch fare with sports games?ĮA has been marketing FIFA 18 as being “built from the ground up” for the Switch, and a representative for the company told Polygon that the Switch version uses a custom engine - not EA Sports Ignite, the engine that the PS4 and Xbox One versions used to run on. ![]()
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